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doug_ennis
Jun 27, 2018
In Teambuilding
Just started using this team (below) last night and for the most part it's been doing well but wondering if anyone had any suggestions to improve it? Volcarona (F) @ Firium Z Ability: Flame Body Level: 50 EVs: 236 HP / 192 Def / 20 SpA / 60 Spe Timid Nature IVs: 0 Atk - Quiver Dance - Heat Wave - Giga Drain - Protect Volc puts in the work and after an intimidate from manetric he can survive rock slides from fully invested T-tar and lando if he has to. Maybe a little on the slow side but after a quiver dance all is good Milotic (F) @ Wiki Berry Ability: Competitive Level: 50 EVs: 252 HP / 92 Def / 4 SpA / 68 SpD / 92 Spe Calm Nature IVs: 0 Atk - Scald - Icy Wind - Toxic - Recover I personally love this bulky build but it does rely on getting the competitive boost of to score real damage. Toxic is there for dirty stall tactics. This slot was previously filled by calm mind tapu fini but I feel competive milotic is more useful in this intimate filled meta Manectric-Mega (M) @ Manectite Ability: Lightning Rod Level: 50 EVs: 172 HP / 4 Def / 4 SpA / 76 SpD / 252 Spe Timid Nature IVs: 0 Atk - Volt Switch - Eerie Impulse - Flamethrower - Protect Based off moxie Boosted honchknow team with eerie impulse taking the place of snarl. I have played around with a few moves in the flamethrower slot, such as HP ice, overheat (wasn't a huge fan as the -2 SpA drop kind of sucks if he ends up being the last 'mon on the field) Aegislash (M) @ Weakness Policy Ability: Stance Change Level: 50 Shiny: Yes EVs: 252 HP / 4 Def / 252 SpA Modest Nature IVs: 0 Atk - Shadow Ball - Flash Cannon - Wide Guard - King's Shield Nothing too complex here, wide guard to protect against EQ/rock slide. Weakness policy is always fun Togekiss (F) @ Mago Berry Ability: Serene Grace Level: 50 Shiny: Yes EVs: 220 HP / 196 Def / 4 SpA / 84 SpD / 4 Spe Calm Nature IVs: 0 Atk - Air Slash - Follow Me - Tailwind - Protect Not so sure about togekiss move pool, used to love para-flinch kiss but mainly been using this one to use follow me while set up quiver dances and tailwind. I think working in Dazzling gleam somewhere could help my Kommo-o match up but unsure what move to drop Kartana @ Assault Vest Ability: Beast Boost Level: 50 EVs: 180 HP / 68 Atk / 12 Def / 204 SpD / 44 Spe Adamant Nature IVs: 0 SpA - Leaf Blade - Smart Strike - Sacred Sword - Knock Off Actually been the MVP of the the team so far, surprising how much this dude can survive with bulky AV build, can be a little reliant on getting the beast boost off but sacred sword has helped my sand match up and knock off/smart strike has helped my psychic spam match up a lot as I was struggling with using bulu in this slot with sub, bulk up, horn leech and superpower although bulu's grassy terrain does help aegislash, volcarona and manetric ground weakness
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doug_ennis

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